v0.1.8
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Namespace full of pre-defined image formats. They are named using the same system as OpenGL. See: http://www.opengl.org/wiki/Image_Format. More...
Variables | |
ImageFormat | RGB = CreateImageFormat("RGB", 8, 8, 8, 0, DataTypes::UNSIGNED_CHAR, GL_RGB) |
ImageFormat | RGBA = CreateImageFormat("RGBA", 8, 8, 8, 8, DataTypes::UNSIGNED_CHAR, GL_RGBA) |
ImageFormat | R8 = CreateImageFormat("R8", 8, 0, 0, 0, DataTypes::UNSIGNED_CHAR, GL_R8) |
ImageFormat | R16 = CreateImageFormat("R16", 16, 0, 0, 0, DataTypes::UNSIGNED_CHAR, GL_R16) |
ImageFormat | RG8 = CreateImageFormat("RG8", 8, 8, 0, 0, DataTypes::UNSIGNED_CHAR, GL_RG8) |
ImageFormat | RG16 = CreateImageFormat("RG16", 16, 16, 0, 0, DataTypes::UNSIGNED_CHAR, GL_RG16) |
ImageFormat | R3_G3_B2 = CreateImageFormat("R3_G3_B2", 3, 3, 2, 0, DataTypes::UNSIGNED_CHAR, GL_R3_G3_B2) |
ImageFormat | RGB4 = CreateImageFormat("RGB4", 4, 4, 4, 0, DataTypes::UNSIGNED_CHAR, GL_RGB4) |
ImageFormat | RGB5 = CreateImageFormat("RGB5", 5, 5, 5, 0, DataTypes::UNSIGNED_CHAR, GL_RGB5) |
ImageFormat | RGB8 = CreateImageFormat("RGB8", 8, 8, 8, 0, DataTypes::UNSIGNED_CHAR, GL_RGB8) |
ImageFormat | RGB10 = CreateImageFormat("RGB10", 10, 10, 10, 0, DataTypes::UNSIGNED_CHAR, GL_RGB10) |
ImageFormat | RGB12 = CreateImageFormat("RGB12", 12, 12, 12, 0, DataTypes::UNSIGNED_CHAR, GL_RGB12) |
ImageFormat | RGB16 = CreateImageFormat("RGB16", 16, 16, 16, 0, DataTypes::UNSIGNED_CHAR, GL_RGB16) |
ImageFormat | RGBA2 = CreateImageFormat("RGBA2", 2, 2, 2, 2, DataTypes::UNSIGNED_CHAR, GL_RGBA2) |
ImageFormat | RGBA4 = CreateImageFormat("RGBA4", 4, 4, 4, 4, DataTypes::UNSIGNED_CHAR, GL_RGBA4) |
ImageFormat | RGB5_A1 = CreateImageFormat("RGB5_A1", 5, 5, 5, 1, DataTypes::UNSIGNED_CHAR, GL_RGB5_A1) |
ImageFormat | RGBA8 = CreateImageFormat("RGBA8", 8, 8, 8, 8, DataTypes::UNSIGNED_CHAR, GL_RGBA8) |
ImageFormat | RGB10_A2 = CreateImageFormat("RGB10_A2", 10, 10, 10, 2, DataTypes::UNSIGNED_CHAR, GL_RGB10_A2) |
ImageFormat | RGBA12 = CreateImageFormat("RGBA12", 12, 12, 12, 12, DataTypes::UNSIGNED_CHAR, GL_RGBA12) |
ImageFormat | RGBA16 = CreateImageFormat("RGBA16", 16, 16, 16, 16, DataTypes::UNSIGNED_CHAR, GL_RGBA16) |
ImageFormat | GRAYSCALE = CreateImageFormat("GRAYSCALE", 1, 0, 0, 0, DataTypes::UNSIGNED_CHAR, GL_LUMINANCE) |
ImageFormat | RGBA5_A1 |
ImageFormat | RGBA10_A2 |
Namespace full of pre-defined image formats. They are named using the same system as OpenGL. See: http://www.opengl.org/wiki/Image_Format.