v0.1.8
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Todo List
Class CGUL::Image
Rotation, scaling, mirroring.
Class CGUL::ImageFilter
Add some default filters
Namespace CGUL::ImageFormats
Add other than Unsigned Char data types.
Class CGUL::ImageLoader
Support PNG, TIF, DDS, BMP, JPEG, ICO, PPM
Member CGUL::Network::GetAdapters (FixedList< Adapter > *adapters)
finish documenting GetAdapters and fixed windows version
Member CGUL::Network::SocketUDP::Connect (const IPAddress &ip, unsigned short port)
Isnt it necessary to have a local and remote port?
Class CGUL::QuaternionT< Type >
Finish this class.
Class CGUL::Random
Redo distributions since they are largely untested.
Class CGUL::Regex
Grab a library for this class, the C++11 one is largely unsupported.
Class CGUL::Vector2T< Type >
Template this to allow 64 bit floating point or integer as well?
Member CGUL::Vector2T< Type >::GetAngle () const
Check, does the vector have to be normalized for this to work?
Member CGUL::Vector2T< Type >::GetManhattanDistance (const Vector2T &other) const
Check the implementation because this is actually slower than the squared distance.
Member CGUL::Vector2T< Type >::Swizzle (UInt32 x, UInt32 y) const
Better documentation on swizzle (for now just look it up!)
Class CGUL::Vector3T< Type >
Template this to allow 64 bit floating point or integer as well?
Member CGUL::Vector3T< Type >::GetManhattanDistance (const Vector3T &other) const
Check the implementation because this is actually slower than the squared distance.
Member CGUL::Vector3T< Type >::Swizzle (UInt32 x, UInt32 y, UInt32 z, UInt32 w) const
Better documentation on swizzle (for now just look it up!)
Member CGUL::Vector3T< Type >::Swizzle (UInt32 x, UInt32 y) const
Better documentation on swizzle (for now just look it up!)
Member CGUL::Vector3T< Type >::Swizzle (UInt32 x, UInt32 y, UInt32 z) const
Better documentation on swizzle (for now just look it up!)
Class CGUL::Vector4T< Type >
Template this to allow 64 bit floating point or integer as well?
Member CGUL::Vector4T< Type >::GetManhattanDistance (const Vector4T &other) const
Check the implementation because this is actually slower than the squared distance.
Member CGUL::Vector4T< Type >::Swizzle (UInt32 x, UInt32 y, UInt32 z) const
Better documentation on swizzle (for now just look it up!)
Member CGUL::Vector4T< Type >::Swizzle (UInt32 x, UInt32 y, UInt32 z, UInt32 w) const
Better documentation on swizzle (for now just look it up!)
Member CGUL::Vector4T< Type >::Swizzle (UInt32 x, UInt32 y) const
Better documentation on swizzle (for now just look it up!)